Archive for the ‘Agile’ Category.

Building a Learning Culture on Agile Teams

I was thrilled to present at Agile 2009 on building a learning culture on agile teams. This post is a short summary of the presentation. You can view the presentation on slideshare. The image below is a mindmap of the presentation:

Building a Learning Culture Mindmap

The main point is that in order to embrace change:

We should strive not only to deliver value today but simultaneously increase our capacity to deliver value tomorrow.

Source: http://www.stevenmsmith.com/my-articles/article/the-satir-change-model.html

There are so many dimensions we can learn: our products, our customers, our domain, new technologies and so on in order to embrace change and deliver value. Now, embracing change is supported by learning and so we can consider change models for insights.  Even though the change model from Virginia Satir is modeled on dysfunctional families I believe the applicability to agile teams is sound. I often find the limiting factors in building high performance agile teams are the team members mental models and the team’s ability to work together effectively.


To build our capacity to embrace change and achieve ever higher levels of performance we need to build learning teams. This is one of the five disciplines that Peter Senge discusses in his classic text The Fifth Discipline. I find two main challenges that the five disciplines present to agile teams. First, much of the book applies to larger organizations than agile teams and second the book is short on practical tools to help learning teams. The supporting text,  The Fifth Discipline Fieldbook and other tools primarily from Agile Retrospectives and Fearless Change provide activities and simulations that you can use with agile teams.





Learning map


Now, I want to bridge the game from the principles of team learning to the practices by way of an agile learning map. I built a learning map based on on the Chinese symbol for learning. It provides four key areas that are necessary for building a safe learning culture:

  1. Intentional - Proactively plan and retrospect on learning activities
  2. Incremental - Focus on small incremental. progressive learning
  3. Infrastructure - Build a workspace structure that supports effective learning
  4. Individual Safety – Make sure people feel safe to learn

The presentation provides a more detailed map of activities and patterns you can use in each of the above areas.

Building the teams learning muscle is key to long-term agile success!

What I Learned Programming With the Stars

I had a great experience pairing with Patrick Wilson-Welsh at Programming with the Stars at Agile 2009 in Chicago. We were ousted in the first round but we had a blast. And I learned a few things along the way:

You should make your tests expressive

We were deducted points for not including the word “should” in our tests. I do strive for this but find that this “rule”, as with any rule, can be too restrictive. Liz Keough suggests that the word “should” should be the first word in your test method name. Getting tired of the word “should” yet?

I strive for expressive test method names that clearly state a design criteria for the class under test. So my preference is to make the test method name a full sentence. And of course I try to include the word “should” in it. Using this approach I find it hard to craft a test name beginning with the word “should” that reads like an assertion rather than a question. So, I rarely start my tests with the word “should”. Also, I break from production code styling and use underscores so that test method names are as readable as possible:

As Brian Marick would say, “an example would be good right about now”. So, if we have a test like this:

  1. @Test
  2. public void handleZero() {
  3.     assertEquals(0, Closest.closestToZero(new int[] {0,-2,4}));
  4. }

Then a refactoring like shown below provides a more expressive test:

  1. @Test
  2. public void zero_should_be_closer_to_zero_than_any_other_integer() {
  3.     assertEquals(0, Closest.closestToZero(new int[] {0,-2,4}));
  4. }

Don’t write new conditional production logic without a new failing test

Jim Newkirk deducted a point because we added an ‘if’ statement without a new failing test. This was new to me although it makes perfect sense and I appreciate the insight from Jim.

So, if you are about to write new conditional production code without a new failing test … stop! If you are currently trying to make an existing test pass then try to get it to pass without a conditional statement. Otherwise, update the test so that the new conditional logic is not required. Once you get green with this you should then write the failing test that will require the conditional logic you were about to add. Now, you can add the conditional logic sufficient to get the test green.

You can’t write much code in 3.5 minutes

Patrick and I were test-driving a method that would return the integer that was closest to zero in an input array. We knew from writing the initial code and refactoring it what a clean code implementation could look like. And, as if often the case, the refactored code looked obvious in hindsight. We decided that given the time restrictions we would write our initial code towards the refactored code as it reflected an intentional programming approach. Bad idea, we were deducted points for thinking too far ahead and then not having any significant refactoring.

So, if you are in this position, write some really, really simple code and allow time for simple refactoring … and let intentional programming code emerge from the refactoring.

Don’t go first

Just sayin’ …

Hanging out with agile journeymen is mental adrenalin

Having an opportunity to talk code with people like Liz Keough, Jim Newkirk, Brian Marick and some top-notch agile coders was a real buzz. Hanging out with Patrick Wilson-Welsh and the cool Pillar dudes was also a blast. If you get a chance sign-up for this at Agile 2010!

Many thanks to Joshua Kerievsky, Jeff Nielsen and Industrial Logic for sponsoring this event.

Parallel Tracks for Agile and User Experience

Earlier this year I participated on a panel hosted by the IxDA Toronto Group. There were some great insights into getting Agile and User Experience (UX) practices working together. In this post I just want to mention one of them.

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Copyright 2006, ACM.

Parallel Tracks

Consider having a parallel track for UX work such as prototyping that gathers information for upcoming iterations. You can also use this track to evaluate the output from the previous development sprint.

Desirée Sy from Autodesk (formerly Alias) describes this eloquently in an article she wrote for the Journal of Usability Studies, “Adapting Usability Investigations for Agile User-centered Design”. This paper is intended for a User Experience professional looking to adopt Agile practices. The above image is from Desirée’s paper (see notes below).

Lynn Miller, also from Autodesk, pointed to paper she wrote for  the Agile 2005 conference, “Case Study of Customer Input For a Successful Product”. This paper is intended for Agile teams looking to benefit from User Centered Design practices. It also discusses the parallel track concept.


Image above is from The Journal of Usability Studies, Vol. 2, Issue 3, May 2007, pp. 118 and reuse is subject to the following:

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Copyright 2006, ACM.

Berteig Consulting Agile Clinic

Berteig Consulting has recently launched the Agile Clinic (TM) for companies to diagnose their Agile implementation and provide customized remedies. The goals of the one day clinic are to help organizations:

  • fine tune its agile practices and become effective and more efficient
  • become hyper-effective by overcoming some of your hardest challenges
  • determine which agile practices will help you the most
  • find existing barriers in the current situation, offer solutions for your specific needs
  • examine your teams, your processes and your organization to find opportunities for improvement

This is an interesting approach as it leverages the expertise of external independent agile gurus without the expense of an agile coaching engagement. Companies could schedule periodic clinics and would provide regular “agile checkups” in a cost-effective way.

Of course, the challenge here will be for the clinic coaches to garner sufficient context prior to the clinics to make sure that their diagnoses and remedies are tuned to the situation at hand. The model includes some case analysis prior to the clinic so the success will in part depend on how well the situation is communicated and appreciated by the coaches prior to the clinic.

I am very interested to see if this model works both from a client perspective and from a coaches perspective.

Adopting or Adapting Agility

I often come across people who wonder how they can adopt agile practices. This is a fair question and I often spend some time explaining that agility is not really an important goal. Agility is just a means to an end and that end is to deliver better business value. I like this goal because it is can never be fully realized – there are always ways to get better.

I recently listened to a webinar by ThoughtWorks on agile readiness assessment and I am reading Agile Adoption Patterns: A Roadmxap to Organizational Success, by Amr Elssamadisy, © 2009 Pearson Education Inc.. Both of these are excellent resources and I decided to write a white paper that combines agile assessment with adoption and adaption. I included adaption because some agile teams reach a plateau and need an approach that pushes them through to the next level.

Adopting or adapting agile practices requires a strategy that aligns your team’s agile goals with your overall business goals.

Please feel free to download the white paper and let me know what you think!

Agile Product Design and Development Workshop with Jeff Patton

I am really looking forward to helping Jeff deliver his workshop on Agile Product Design and Development on September 10th in Kitchener.

Jeff brings a fresh perspective on agile development focusing more on product definition and user experience; areas that are not usually well covered in agile books and training materials. He advocates passionately for end users and weaves insightful user experience practices with agile practices to arrive at a solid approach to agile product design and development.

If you would like to find out more about the workshop or register for it please check out the event website at: http://agileproductdesign.eventbrite.com.

If you can’t make the workshop but would like to hear Jeff, he will also be providing a 90 talk entitled Embrace Uncertainty:Strategies for an on-time delivery in an uncertain world which you can register for at the Communitech Events web site.

Truthfulness on Software Teams

A short while back I invited Mishkin Berteig to come to Waterloo to talk about agility. I was looking for something that would have a broad appeal to developers, testers and so on but would also have depth. Mishkin drew a full house and gave a great presentation on delivering successful agile projects. He covered the agile bases with a good overview of agile values and practices. Things got deeper and more interesting when he talked about truth. I know he is sincere about this because of the Scrum Master training I received from him. Mishkin’s email signature is:

“Truthfulness is the foundation of all human virtues” – Baha’u'llah

Mishkin pointed out that agile methods rely on people speaking the truth and acting with integrity. I thought this was very insightful since most agilists focus on either technical aspects of agility such as TDD, refactoring or they focus on team and leadership issues. But what Mishkin is talking about is a deep personal honesty to see things how they really are and to act accordingly.

You see, I have from time to time in my career told little white lies to my peers and managers. And I almost always got away with it. For example, once when I was developing a financial application I made what I thought was a good design decision but really struggled to get it to work. I did not want to appear as if I had made a mistake. I basically lead everyone to believe all was well and meanwhile I worked insane hours to get it all working. I was letting pride get in my way and was lying to cover up a bad technical decision. And this lack of truthfulness prevented me from seeking help. I resented the long hours I had to put in and I was unhappy. It was unfair of me to hide the reality from my peers and managers. I suspect I am not alone.

Now, I think it should be obvious that on an agile team you simply could not get away with such behavior for any length of time. There is collective code ownership, daily stand-ups, task and story tracking, sustainable pace; all of which make the whole process much more transparent. So, on the one hand I agree with Mishkin that agile methods rely on people speaking and acting truthfully. But in practice agile methods make it hard to say anything but the truth!

But we are devious creatures and so I would like to leave you with some questions to ponder:

Developer with halo

  • Are you honestly expressing your doubts and concerns in retrospectives?
  • If something is bothering you with another member of the team do you act in a direct but respectful way to resolve it?
  • Are you able to freely admit when someone has a better idea or design than yours?
  • Are you willing to admit when you make a mistake?
  • Do you say the same things about someone when you are face-to-face with them to do you say something different behind their back?

If you can’t honestly answer yes to the above questions then maybe you’re not as honest as you should be. Start by being honest with yourself. Pick one apsect of your behavior that that is not as truthful as you would like and strive to be more truthful.

Truthfulness really is the foundation of all human virtues … and agile teams.

FitNesse with Finesse

I like to make agile training as realistic as possible by having the team build working software in a realistic agile setting. So I like to use the game of TicTacToe because everyone knows how to play it and the team can quickly be productive in building and enhancing it.

It recently occurred to me that the requirements for TicTacToe could be readily explained through tables. It seemed very natural to use Fit/FitNesse as the vehicle to describe the game functionality. As a result I wrote some Fit fixtures and FitNesse pages to describe the TicTacToe game for my most recent training session.

And I think it worked out rather well …

Fit & FitNessse Background

Fit is a tool for enhancing communication and collaboration on agile teams. It does this by describing how the software should work through examples written in tables. There are many different types of tables which are backed by “fixtures” which serve as a bridge between the tables and underlying production code. Fixtures are quite easy to write.

FitNesse is a Wiki front-end for Fit providing an easy way to write, manage and execute Fit tests.

The diagram below shows a high level architecture for Fit and FitNesse:

Fit FitNesse Architecture
 

TicTacToe FitNesse

The page below describes the winning combinations for TicTacToe as described in FitNesse:

Winning Combinations

Grey cells are inputs or descriptive text and the green cells are passed assertions. Failed assertions would be shown in red and any exceptions would show up as yellow. The Fit engine uses reflection to instantiate fixtures which then act as a bridge between the Fit tables and the production code. Fit handles all the table parsing

So What?

I find Fit to be a great way to express and radiate business intent. When I look at the above page it is easy for me to understand what the winning combinations are and the green cells let me know that the software understands too. Perhaps the “Turn” row which indicates whose turn it is shouldn’t be there so I should remove it. But other than that, the above does a great job of describing the winning combinations.

Fit story tests are a primarily a great collaboration tool between your product owner and the rest of the team. Ron Jeffries talks about the the 3 C’s of a story: card, conversation and confirmation. Fit story tests are the confirmation. The product owner and the team can collaborate and clearly define what “done” means for a story. This focuses the team on getting story tests to pass and helps avoid scope creep and getting side-tracked with other distractions.

Another benefit of Fit story tests is that they help drive ubiquitous language. The terms used in the story tests should be domain terms that are used consistently through the Fit fixtures and on into the production code. The need to express working examples in the constrained language required by Fit and the underlying fixtures requires the team to think carefully and consistently about the terms they use. I would expect the TicTacToe production code to have classes named “cell”, “mark”, “player” and so on.

What makes Fit even more powerful is that story tests can be run individually or as a suite. Tests can be run from build tools like Ant and NAnt and from continuous integration tools like CruiseControl and CruiseControl.Net. In other words, you can build up a regression suite of story tests and run them many times a day.

What Next?

If you have tried Fit or FitNesse I would be interested in hearing how it worked or did not work for you.

If you haven’t either one why not take them for a test drive? No doubt about there are challenges setting it up and getting it part of the team’s culture … hmmm sounds like a good idea for another blog post ….

 

Web 2.0 and Agility – Brothers in Arms?

I recently attended AgileCoachCamp and convened a discussion on whether Agile values, principles and practices would be applicable to Web 2.0 projects. Being relatively new to Web 2.0 from a developer perspective I suspected that the answer would be something like “Duh, of course Declan!” But I was really interested in exploring this intersection and I was not disappointed…

Mark Scrimshire led the discussions by suggesting we adopt Tim O’Reilly’s Web 2.0 definition. We summarized it with:

  • Harness collective intelligence
  • Web as a platform
  • Data (it’s all about the data)
  • End of the release cycle (i.e. continuous release)
  • Lightweight programming and business models
  • Software above a single device
  • Rich user experience

And Mike threw in his own equation …

Web 2.0 = (You + Me) to the power of Us

Responding to Change

It turns our that Flickr updates its web site software as frequently as every 30 minutes. They release to a limited audience and collect feedback. They use these metrics to determine whether to roll out the changes to a wider audience.

I know a lot of agile teams struggle with getting timely end-user feed because of organizational and technical obstacles. Web 2.0 uses the web itself to amplify end-user feedback.

Test Driven Development

I have always thought that the core agile practice is TDD so I was interested if Web 2.0 technologies posed any unique TDD challenges. There are certainly Web 2.0 technologies out there such as rSpec for Ruby and various xUnit frameworks. Seems like there could be a weak spot with some of the RIA products such as Flex and AIR although there is TDD support for Silverlight. And the architectural separation of data in REST interfaces seem to makes REST applications inherently testable by mocking out REST interfaces.

So Web 2.0 seems to provide a suitable platform for test driven development. I wonder how prevalent TDD is in Web 2.0?

Hacking vs Sustainability

One miconception I constantly run up against is that agility is a licence to hack. It is hard to appreciate the discipline that is required to honestly do agile development until you try it. And early in a project it is often faster and easier to hack something together. But you pay for this many times over as the technical debt accumulates and cost of change rises and rises.

It seems that time-to-market pressure and rapid technological change might push companies to make rash decisions that impact their longer term sustainability.

Brothers in Arms

The panel seemed to agree that agility is tailor made for Web 2.0 projects. They truly can be brothers in arms.

I have a nagging fear that some in the Web 2.0 space regard agile practices as being too much process? If true, the irony would be truly breath-taking!

This is a topic which I will dig into deeper – I will be working with a Web 2.0 startup in the next few weeks and hope to learn much more …

Taking Stock of Your Software Inventory

Do you have inventory piling up between your development team and QA?

This inventory of unconfirmed functionality limits your team’s agility on a few fronts:

  • your software is not always potentially shippable
  • deferred ROI
  • delayed feedback from QA

One of the main goals of your agile team is to build potentially shippable releases every iteration. When QA testing is done after development releases your team can no longer achieve this goal.

This deferred testing also creates an inventory of unconfirmed features that need to be managed. And just like any manufacturing system, inventory is wasteful and costs your company time and money. Every day that your software is not shipped decreases the ROI.

The longer your software remains untested the more costly any corrective action becomes. The cost arises from many factors including the ramp-up time for the developers, context-switching time, overhead with issue tracking and so on.

Finally, feedback from good testers is invaluable. They think differently from developers and tend to have a more outward-looking customer perspective. If you get this feedback earlier in the process you will see a reduction in defects and less rework.

If you find your team in this situation here are a few things you could might consider doing:

Track Metrics

Select metrics such as defect counts or time to close that you feel best highlights the obstacles your team faces. Chart these metrics in big visible charts

Consider translating technical metrics into bottom-line financial data. For example, you could use daily expected revenue of the product to calculate the revenue loss due to each day of delay.

Get Developers and Testers Working Together

There has been much talk about getting quality assurance infused throughout the product cycle. Agile teams are tailor-made for this transition. Get a tester on your team and allow her to contribute throughout the iterationAside from traditional testing, the tester can bullet-proof the story tests, suggest testing tasks, pair with developers on testing and so on

This inter-personal contact will do more to promote quality within your team than any formal QA process ever will.

Stagger Iteration Testing

Staggered testing

If you must maintain a separate system test phase, consider having the QA team test the previous iterations release. This way, the QA team has a stable release for testing and feedback is delayed at most one iteration

Over time, you may be able to move additional QA activities into the development iteration.